11/DEC/13

Winter!: Prepare for holiday gaming!

mykalgaidin's Posts
Image

Gonna talk about games

0
Total Views: 359
Comments: 29
mykalgaidin said...
  • happy
Was playing Symphony of the Night on my PSP (Dracula X Chronicles version) and got to thinking about the various series that have either evolved or revolutionized specific aspects of gaming. In this case, I thought about the contrast between the quality of writing and voiceacting now and the way it stood in 1997, when SotN was initially released.

When Konami re-released SotN alongside the 3D remake of Rondo of Blood, they decided to fix on of the most glaring problems of the original: the abysmal English localization. I know that the poor quality of the voice-acting/writing/directing was primarily due to the lack of funding and time given to this now vital aspect of gaming, but come one, this was just plain awful. Contrast this with Konami's other major cash cow, Metal Gear Solid, which set a new standard in voice-overs for video games. And the length of expository, non-playable cutscenes (MGS4 was a great game, have you seen it? Bring popcorn or something else to occupy your hands)(Eww).

All this rambling is leading somewhere. I want to know what everybody else thinks of when they think of cornerstone games.
Castlevania: Symphony of the Night

Castlevania: Symphony of the Night (PS)

Genre/Style: Action/Side-Scrolling Platform
Release Date:
Castlevania: The Dracula X Chronicles

Castlevania: The Dracula X Chronicles (PSP)

Genre/Style: Compilation/Action
Release Date: 23/OCT/07
Share this by easily informing your online social networks.
Share this with your friends on Facebook.
Share this with your friends on Twitter.
Share this with your friends on Friendfeed.
Share this with your friends on Tumblr.
Submit this URL to Digg.
Submit this URL to Stumbleupon.
29
Comments
I still wish they adding in the extra stuff from the Saturn version of SOTN into the DX version.
Least you can play as Maria.
Overall, I own 3 version of SOTN, The PS1, XBL, and DX versions. Though I'm pretty sure the PS1 and XBL versions are the same.
They are the same, down to the horrible voice-acting. Although the XBLA version has Achievements.
@EarthboundX Yeah, I heard that the XBL version is a direct port of the PS1 version.
I love Symphony of the Night to death. Dodgy voice acting aside, the phrase "miserable pile of secrets" will always hold a special place in my heart BECAUSE of its utter cheesiness. But yeah...the acting certainly has come a long way since then.
@WillyFourEyes What is a man!!!
@EarthboundX Hmm, let's see what I can remember of the speech

Die monster! You don't belong in this world!

It was not by my hand that I am once again given flesh. I was called here by humans who wished to pay me tribute!

Tribute?! You steal men's souls, and make them your slaves.

Perhaps the same could be said of all religions(my favorite part of the speech.)

Your words are as empty as your soul. Mankind Ill needs a savior such as you.

And what is a man? Nothing but a little pile of secrets. But enough talk! Have at you!

Other than several grammatical errors, did I get it all right?
Oh, and btw, there's a reason the extra areas of the castle weren't included. From what I've heard, they aren't that well designed, and were made by people that had nothing to do with the game originally. The music for the areas apparently aren't very good either.
The first thing that popped into my head when I thought "cornerstone"

Resident Evil - Practically defined the survival horror genre. Before that game I can't think of too many "conserve your ammo, run like hell" games. Up until that point it was run from the left side of the screen to the right side of the screen and blow up anything and everything with an unlimited arsenal.

Discuss amongst yourselves, I'll come up with more I'm sure.
I agree with you on Metal Gear Solid (series). That's one of the games that really opened my eyes to the cinematic side of video games. The production values have gotten better, but at what cost? Sometimes it seems like games take a backseat to the story efforts, and the "game" aspect is just something to move the player along. I love the cinematic style of current games, but I wonder if the games cease being games when they are more "cinematic" experiences.
Not sure I follow here?

You want series that are a foundation to games? (As that is what a corner stone is--a foundation stone).

Depends on the foundation game series... really.

I mean, you may as well as, "what everybody thinks of games on the PC".

Unless you mean something by "Cornerstone" I am not getting here >.>

I also would not regard the Castlevania games as a foundation to gaming. I do not ever recall playing one. I have only seen one person play it as well. I did not really see why I would have loved this series either based on what I saw.

Metal Gear Solid however, yeah--even I am going to say that is a set of foundation work for games. Who would have thought that 1980s movies would work so well into video games? I still kind of want to get into that series... but have no idea how... as the controls do not make any sense what so ever. I mean, I did try MGS2 on the PS2 one time (I snuck a play in from my younger brother who owned it)--the controls made no sense what so ever.
Fail for no one mentioning FFVII, Mario 64, and Ocarina of Time.
Z-Targeting, 3D platforming, Spiky Hairs Emo Protagonists.
Also Halo (recharging health), and Goldeneye.

Hopefully Heavy Rain and The Last Guardian will shift the storytelling paradigm.
Also, Uncharted 2 has takes MGS4's crown.
@xoaks Um, but that's not that good of a comparison. Uncharted was about puzzles and action, and MGS4 is about stealth and storyline.
As a genre you can't compare both, but as graphic/animation superpowers you can say which one you like more or which one is better. MGS4 has the best render clothing I've seen in games, both games have great environments, Uncharted has always done a great job with the water effects on clothing. The only thing that I think is different between the two is in Uncharted 2 you can see more of the environment around you, when you're playing the game. MGS4 only shows the environment when you're in cinema the close up camera during the game weakened the environment for me.

One thing that the MGS Series has done since the beginning is the amount of Easter Eggs you find. Yes other games have EE too, but Hideo Kojima throws in EE like there is no tomorrow. What other series have we played where you can watch someone crap themselves, watch others read magazines, run from zombie masks, take pictures of ghosts, find posters of famous singers, listen to random communications, and many more.

I think both games are beautiful and very awesome, I couldn't pick one. I like the story and the animated sequences in Uncharted 2 better the MGS4. MGS4 has more replay value as a game, even though Uncharted 2 has co-op. I would find new things in MGS4.
@Fallout2Forever BULLSHIT. Uncharted was all about the Story. And both are ridiculous level of pretty.Here's a question for those in the know: Why had your heart pounding more: The Train Sequence (only the moving parts NO SPOILERS), or Triangle Corridor (at the end, you know what I mean)
@xoaks He wouldn't know, I don't have either of them.
The Uncharted games I mean.
Here's a question for *those in the know*
@xoaks Um, watching a playthrough of Uncharted I can say that the storyline wasn't really all that interesting.
@Fallout2Forever Watching a Playthrough and Playing the Game are completely different.For example do you realize how fucking stupid most epic RPG boss fights look when you aren't in control of them?
Yes, but at the same time, the storyline isn't hard to understand when you're watching someone play through the whole game.
@xoaks at which point, it becomes an issue of play mechanics, and not story at this point.
Here's a question for those in the know: Why had your heart pounding more: The Train Sequence in Uncharted 2 (only the moving parts NO SPOILERS), or Triangle Mash Corridor in MGS4 (at the end, you know what I mean)
@xoaks Haven't watched a playthrough for either games yet.
Here's an idea. PLAY THE GAMES. MGS4 and U2 will take less than 20 hours for both games combined. Seriously watch playthrough is beyond lame. By watched someone else play the game, not only do you miss the experience, you cheat the developer out of any compensation for their work. You aren't enjoying the game mechanics as they would have you do and you certainly aren't giving them any money whatsoever. Not cool dude.
@xoaks I don't own any consoles, and I don't care about enough console games to warrant buying a system.
@Fallout2Forever Plus I already have them all...
Login or Register to post comments.
Related Content