Was playing Symphony of the Night on my PSP (Dracula X Chronicles version) and got to thinking about the various series that have either evolved or revolutionized specific aspects of gaming. In this case, I thought about the contrast between the quality of writing and voiceacting now and the way it stood in 1997, when SotN was initially released.
When Konami re-released SotN alongside the 3D remake of Rondo of Blood, they decided to fix on of the most glaring problems of the original: the abysmal English localization. I know that the poor quality of the voice-acting/writing/directing was primarily due to the lack of funding and time given to this now vital aspect of gaming, but come one, this was just plain awful. Contrast this with Konami's other major cash cow, Metal Gear Solid, which set a new standard in voice-overs for video games. And the length of expository, non-playable cutscenes (MGS4 was a great game, have you seen it? Bring popcorn or something else to occupy your hands)(Eww).
All this rambling is leading somewhere. I want to know what everybody else thinks of when they think of cornerstone games.