mykalgaidin said...
Was playing Symphony of the Night on my PSP (Dracula X Chronicles version) and got to thinking about the various series that have either evolved or revolutionized specific aspects of gaming. In this case, I thought about the contrast between the quality of writing and voiceacting now and the way it stood in 1997, when SotN was initially released.
When Konami re-released SotN alongside the 3D remake of Rondo of Blood, they decided to fix on of the most glaring problems of the original: the abysmal English localization. I know that the poor quality of the voice-acting/writing/directing was primarily due to the lack of funding and time given to this now vital aspect of gaming, but come one, this was just plain awful. Contrast this with Konami's other major cash cow, Metal Gear Solid, which set a new standard in voice-overs for video games. And the length of expository, non-playable cutscenes (MGS4 was a great game, have you seen it? Bring popcorn or something else to occupy your hands)(Eww).
All this rambling is leading somewhere. I want to know what everybody else thinks of when they think of cornerstone games.
Genre/Style:
Action/Side-Scrolling Platform
Release Date:
Genre/Style:
Compilation/Action
Release Date:
23/OCT/07
Die monster! You don't belong in this world!
It was not by my hand that I am once again given flesh. I was called here by humans who wished to pay me tribute!
Tribute?! You steal men's souls, and make them your slaves.
Perhaps the same could be said of all religions(my favorite part of the speech.)
Your words are as empty as your soul. Mankind Ill needs a savior such as you.
And what is a man? Nothing but a little pile of secrets. But enough talk! Have at you!
Other than several grammatical errors, did I get it all right?
Resident Evil - Practically defined the survival horror genre. Before that game I can't think of too many "conserve your ammo, run like hell" games. Up until that point it was run from the left side of the screen to the right side of the screen and blow up anything and everything with an unlimited arsenal.
Discuss amongst yourselves, I'll come up with more I'm sure.
You want series that are a foundation to games? (As that is what a corner stone is--a foundation stone).
Depends on the foundation game series... really.
I mean, you may as well as, "what everybody thinks of games on the PC".
Unless you mean something by "Cornerstone" I am not getting here >.>
I also would not regard the Castlevania games as a foundation to gaming. I do not ever recall playing one. I have only seen one person play it as well. I did not really see why I would have loved this series either based on what I saw.
Metal Gear Solid however, yeah--even I am going to say that is a set of foundation work for games. Who would have thought that 1980s movies would work so well into video games? I still kind of want to get into that series... but have no idea how... as the controls do not make any sense what so ever. I mean, I did try MGS2 on the PS2 one time (I snuck a play in from my younger brother who owned it)--the controls made no sense what so ever.
Z-Targeting, 3D platforming, Spiky Hairs Emo Protagonists.
Also Halo (recharging health), and Goldeneye.
Hopefully Heavy Rain and The Last Guardian will shift the storytelling paradigm.
One thing that the MGS Series has done since the beginning is the amount of Easter Eggs you find. Yes other games have EE too, but Hideo Kojima throws in EE like there is no tomorrow. What other series have we played where you can watch someone crap themselves, watch others read magazines, run from zombie masks, take pictures of ghosts, find posters of famous singers, listen to random communications, and many more.
I think both games are beautiful and very awesome, I couldn't pick one. I like the story and the animated sequences in Uncharted 2 better the MGS4. MGS4 has more replay value as a game, even though Uncharted 2 has co-op. I would find new things in MGS4.